Games
In Early Design:
Gravinon // While working on the gravity system for my adventure game Telemachus, I had an idea for a minimalist Atari paddle game, less about precision and more about frenzy.
The Abystrum Over Vectera Prime // Reflecting on how transformative Brian Moriarty's Infocom game Trinity was in my youth (as much as Lucas/Tolkien), I decided to write my first story of Interactive Fiction. Learning the Inform 7 parser, and taking cues from 1970s environmental and existential science fiction.
Mutatis
You’ve broken into a top-secret genetic research facility on a distant planet to free the latest biological horror known only as Mutatis.
I started working on this game for the Atari I, Rebel Game Jam.
I'm chronicling the making of Mutatis in a video series on YouTube, which you can also watch below. A game in bAtari BASIC with some Assembly.
You can download the game and follow Mutatis on Itchi.io.
Telemachus
In the depths of madness there is a power beyond fear... beyond love... beyond hate... and only YOU can conquer it...!
I'm making a game for the Atari 2600! The story will include three components.
Read the comic! Play the game! Hear the drama!
I'm chronicling the making of Telemachus in a video series on YouTube, which you can also watch below. A game in bAtari BASIC with some Assembly.
You can follow Telemachus on Itch.io.
Atari 2600 NTSC TIA Stella Color Palette Values
While working on my games for the Atari 2600 I put together a little collection of palette files using the 2600's available colors. Thought I'd upload them in case they were also helpful to others.
This Atari 2600 NTSC TIA Stella Color Palette collection includes palettes for MagicaVoxel, Photoshop, Pixquare, Illustrator, InDesign, Affinity Designer & Photo, Procreate, and Figma, as well as PNG, TXT, XLSX, NUMBERS, and BAS files with the decimal, hexadecimal, and binary values for direct use in bAtari BASIC.
Snag the Palette Values (for free) from my Patreon or my Itch page.